A while back, it was announced that the game designers of Diablo 3 were working on a revamp for the paragon system. At some point, the community managers asked for input about what the players would like to see in the new paragon system. So I started designing. I first made a photoshop mockup of the ideas I had in mind, sometimes It’s easier for me to visualise something before I start writing it down in words. Then I wrote down the specifics in a word document.
Here is my design:
Paragon Rank
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- Account-wde
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- 1000 ranks
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- Linear XP formula (both level 1-2 and level
999-1000 take the same amount of XP)
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- Every 50 ranks gives 1% Movement speed
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- Every 100 ranks gives 1 yard pickup radius (10
pickup radius at rank 1000)
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- Every rank you gain 10 Spendable Achievement
points and a chest that contains a random key, a random organ and 10 Demonic
Essences
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- Based upon the chosen paragon path for the
character, every rank up will give one of the following: 1% magic find, 1% gold
find, 1% essence find, 1% Key find or 1% Organ find
Paragon Level
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- Per character
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- 100 Levels
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- Reaching level 70 unlocks the ability to choose
a secondary paragon path for this character
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- Reaching level 100 unlocks the ability to choose
a third paragon path for this character
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- The player has the choice to make a level 100
character or to make 2 level 70 characters to achieve the same amount of
paragon paths. Or make 5 characters with no level requirement to have all paths
available
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- Every level will unlock 5 spendable stat points
- - The available stats are: Power (increases damage
done), Flexibility (decreases crowd control length), Defense (Damage reduction)
and Endurance (life and life regeneration)
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