vrijdag 17 juni 2016

Diablo 3 Paragon System Revamp Design


A while back, it was announced that the game designers of Diablo 3 were working on a revamp for the paragon system. At some point, the community managers asked for input about what the players would like to see in the new paragon system. So I started designing. I first made a photoshop mockup of the ideas I had in mind, sometimes It’s easier for me to visualise something before I start writing it down in words. Then I wrote down the specifics in a word document.

Here is my design:



Paragon Rank

-          - Account-wde
-          - 1000 ranks
-          - Linear XP formula (both level 1-2 and level 999-1000 take the same amount of XP)
-          - Every 50 ranks gives 1% Movement speed
-          - Every 100 ranks gives 1 yard pickup radius (10 pickup radius at rank 1000)
-          - Every rank you gain 10 Spendable Achievement points and a chest that contains a random key, a random organ and 10 Demonic Essences
-          - Based upon the chosen paragon path for the character, every rank up will give one of the following: 1% magic find, 1% gold find, 1% essence find, 1% Key find or 1% Organ find

Paragon Level

-          - Per character
-          - 100 Levels
-          - Reaching level 70 unlocks the ability to choose a secondary paragon path for this character
-          - Reaching level 100 unlocks the ability to choose a third paragon path for this character
-          - The player has the choice to make a level 100 character or to make 2 level 70 characters to achieve the same amount of paragon paths. Or make 5 characters with no level requirement to have all paths available
-          - Every level will unlock 5 spendable stat points
-         - The available stats are: Power (increases damage done), Flexibility (decreases crowd control length), Defense (Damage reduction) and Endurance (life and life regeneration)

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